====== Known World Locations ====== ===== Alfheim ===== **Ruined Mansion:** old crumbling mansion about 4 miles north of Alfheim Town. **Chaos Stone:** 24 miles southeast of Alfheim Town in a clearing is a stone that originally contained the Sword of Chaos (banished there by the Clerics of Alfheim). ** The Metallic Beholder Pub:** Located in Alfheim Town. This is Ronald's other bar, where he keeps his Wheel of Fortune. **The Knight of Nee:** a wandering Knight in Alfheim forest who demands passerby's to cut down a tree with... a herring! He shouts "Nee!" to stun people. **Rianna the Dryad:** spirit of the oldest tree in Alfheim. Caretaker of Alfheim. Able to cast spells. **Green Monk:** attack outsiders, F3, use staff, wear green robes **Forest Baboon:** black, long-haired monkey, cautious/spying (Rock Baboon) **Forest Giant:** **Brownie:** HD 1/8, AC2, MV 60, AT weapon, DMG 1/2, SA NM (group), MR 6, TR nil, AL N, XPV 1, 6 to 8 inch tall humanoid, michevious, proud **Shadow Elf (warrior):** E5, AC6, HP 5d6 (15), MV 90, AL C, XPV 425, -1 to hit in daylight, infravision, languages (shadow, dwarf, elf, goblin, orc), detect secret doors, immune ghoul paralysis, broadsword, studded leather armor, knife shield, barbed whip, treasure V+S, 1/day--magic missile, darkness, mirror image, web, lit bolt ===== Broken Lands ===== **Natoka's Grave:** barren land village of peasants. Protected by amber tigers (8) and the Silver Blade. **Fortress Ruins:** ruins of the Fortress of Darkness, totally crumbled. Near Natoka's Grave. **Hedge Maze:** near Natoka's Grave **The Oracle:** In the hedge maze by Natoka's grave. Will answer any question when a magical item is dropped in. If asked anything without a sacrifice, a gremlin emerges. **Sacred Cave/Cove of Blue Mist (hidden):** a place of healing. The Mist can cure any condition, but raise dead my cost some levels (Lady forms). Can only get in through the Sacred Cave, all other ways are blocked by steep mountains, illusion, magic, etc. Cove is sheltered from the outside world. 1-2 levels, Mist _ Sapphire Dragon _ Woman **Temple of the Sun (hidden):** protects the Sacred Cave and Cove of Blue Mist. The temple was built around the entrance to the Sacred Cave. **Red Orc:** HD 1+3, AC3, HP 1d8+3 (9), MV 90, AL C, XPV 15, red plate mail (AC 3), red 2H weapons (polearm, battle axe), -1 to hit in sunlight, +1 to damage, red helmets **Dark Knight:** F10, AC2, HP 9d8+2 (54), MV 90, AL C, XPV 1000, wear dark armor plate+1/shield+1, and use dark sword+1, also 2 potions (curse, random) ===== Lake Amsorak ===== **Statue of Dilvish:** in Akorros, statue of the legendary prince who defeated the Troll which attacked Akorros **Castle of the Silver Serpent:** on a solitary island in the middle of the lake, ruled by the Serpent Avenger **Medusa Temple:** on the island in Lake Amsorak. Chaotic clerics who want to establish their order everywhere. **Neried:** wraith, female water haunt, lures men (as harpy), XPV 225 ===== Selenica ===== **Ronald McDonald's Beer & Ale:** Ronald's first bar. He likes to offer games of Skull Dice to the more wealthy customers (100 gp a pop). (skull dice, strong drinks, cards, knives, arm wrestling, combat, etc.) **Maynard's Magic Shop:** buy and sell magic items, destroyed by shadow elves **Castle of the Black Knight:** 24 miles NW, was once the Church of Selenica and before that a castle **Stone of Color:** hidden in the courtyard, used to create the Sword of Darkness **Hideout:** hideout that once contained a band of theives and green dragon, now is used as a haven for those escaping from the Shadow Elves. **Ronald McDonald:** owns Ronald McDonald's Beer & Ale in Selenica. He loves games, especially his Skull Dice, which he'll let you play for 100 gp. **Church of Selenica/Castle of the Black Knight:** 24 miles northwest of Selenica, the Church of Selenica was converted from the Castle of the Black Knight by Prudence Decor. **Stone of Color:** hidden in a corner of Selenica Castle's courtyard is this small monolith-like stone containing 4 crystals (Light, Darkness, Magic, Protection) and a place to hold the Sword of Chaos ===== Glantri ===== **The Ruins:** most of the north and eastern part of Glantri was completely demolished by barbarians from the east. Since then, new city is being built on top of the old ruins, leaving tunnels and hideouts in the ruins below for thieves and underworld creatures, along with magical creations of magic-users that once lived here. **Barbarian:** F2, AC7, HP 2d8 (12), MV 120, AL N, XPV 20, +1 to hit/dmg, leather & furs, battle axe, treasure Sx3 **Barbarian Leader:** F7, AC5, HP 5d8 (30), MV 90, AL N, XPV 450, +2 to hit/dmg, chain mail & furs, two-handed sword, treasure V+Sx3