Mage's Best Friend

Level 1

  1. Magic Missile
  2. Detect Magic
  3. Sleep
  4. Ventriloquism
  5. Shield
  6. Charm Person
  7. Light
  8. Darkness
  9. Protection from Evil (self, 1 hour)

Level 2

  1. Mirror Image (self, 1 hour)
  2. Continual Light
  3. Continual Darkness
  4. Knock
  5. Web
  6. Phantasmal Force
  7. Invisibility
  8. Wizard Lock
  9. Shocking Ground (10x10 area, permanent until touched, 1d4 per level of caster, caster immune but still discharges)

Level 3

  1. Dispel Magic
  2. Protection from Normal Missiles (30', 2 hours)
  3. Fireball
  4. Riding Disc
  5. Fly (touch, 1d6 turns +1/lv)
  6. Haste (240', half hour, up to 24 creatures)

Level 4

  1. Polymorph Self (self, 1 hour + 1 turn/lv)
  2. Ice Storm
  3. Magic Mirror (crystal ball with clairaudience, 1 minute)
  4. Charm Monster
  5. Wall of Ice
  6. Absorb (range?, 1 point per die, 1 hour)
  7. Polymorph Other
  8. Clothform
  9. Dimension Door

Level 5

  1. Teleport
  2. Wall of Stone
  3. Animate Dead
  4. Magic Jar
  5. Passwall

Level 6

  1. Steal Items (240', 1d4 items)
  2. Reincarnation
  3. Antimagic Shell
  4. Infinite Image (3d4 images, 2 hours)
  5. Invisible Stalker
  6. Stoneform

Level 7

  1. Lore
  2. Teleport Any Object

Level 8

  1. Permanence
  2. Travel