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| birthright:alfheim [2009-05-11 05:36 pm] – Version 6 info gecko | birthright:alfheim [2026-07-31 05:23 pm] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | Versions of Alfheim in [[introduction|my Birthright Conversion]]: | ||
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| - | 1st version, as Solmyr' | ||
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| - | 2nd version, added individual clans and mci & oe tags. | ||
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| - | 3rd version, as older webpage. | ||
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| - | 4th version, I have a lot more info which I'll eventually add to this page, but the biggest changes were: Split Ere factions. | ||
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| - | 5th version, a mess best forgotten. | ||
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| - | 6th version, RoE style: | ||
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| - | ^ Province ^ Level ^ Law ^ Temple ^ Manor ^ Guild ^ Trade ^ Source ^ Terrain ^ Ruler ^ | ||
| - | ^ Ainsun | 2/G/7+3 | Do(1)\\ Gru(1) | Gru(0)\\ ToA(2) | Gru(1)\\ mci(1) | Gru(1) | UH(2) | Do(5+1)\\ Gru(1+1)\\ oe(1)\\ mci(0) | Heavy Forest, River (minor), Lake (Minor) | Do | | ||
| - | | approx. 32,700 elves, 1,700 forest races, & 200 non-elves in 3 villages (Scrubton-Humans, | ||
| - | ^Desnae | 2/G/7+1 | Cho(1)\\ Do(1) | ToA(2) | Cho(1)\\ ErD(0)\\ mci(1) | Cho(2) | Cho(0)\\ LTC(1)\\ UH(1) | Cho(1+1)\\ Do(5)\\ mci(0)\\ oe(1) | Heavy Forest, River (Minor) | Do | | ||
| - | | approx. 37,500 elves & 1,700 forest races, includes the Good Magic point of Turnclaw and the Greatflow and South Flood rivers. Home of the 7th Irregulars. Borders: Ainsun, Alleybrooke (Darokin), Canolbarth (Darokin), Elleromyr, Mealidor, Pinitel, & Shieldtree. |||||||||| | ||
| - | ^ Elleromyr* | 4/C/7+1 | Do(1)\\ ErD(1)\\ Ere(1)\\ mci(1) | ToA(4) | ErD(1)\\ Ere(2)\\ mci(1) | Ere(1) | UH(2)\\ MH(1) | Do(6)\\ Ere(0+1)\\ mci(0)\\ oe(1) | Heavy Forest, River (Minor) | Do | | ||
| - | | 18,300 elves, 1,700 forest races, plus 12,000 additional non-elves in Alfheim Town (mostly Humans, approx. 10,000, about 900 Hin, 400 Gnomes, 300 Centaurs, with a small Orc & half-Orc district, ~200 tot. and even a handful of Dwarves). Alfheim Town is fortified (Castle 1). Includes the Good Magic point of Ironbark, also includes the Sump and the River of Monsters, the Alfwine, Greatflow, Foestop, & Litte Wine Rivers. Home of the 2nd Irregulars. Borders: Ainsun, Callair (Darokin), Desnae, Eastwind (Darokin), & Shieldtree. Road from Alfheim Town through Eastwind, Northmark, and Almarand to Favaro. |||||||||| | ||
| - | ^ Feador | 3/G/6+1 | Do(1)\\ Fea(1)\\ mci(1) | Toa(2)\\ Fea(1) | Fea(1)\\ mci(2) | Fea(1) | UH(2) | Do(3)\\ Fea(1+1)\\ mci(1)\\ oe(1) | Forested Hills, River (Minor), Lake(s) (Minor) | Do | | ||
| - | | approx. 23,000 elves & 1,700 forest races. Includes the Good Magic Point of Algorn' | ||
| - | ^ Mealidor | 3/G/6+1 | Do(2)\\ Mea(1) | ToA(3) | Mea(2)\\ mci(1) | Mea(1) | UH(2) | Do(4+1)\\ Mea(1)\\ mci(0)\\ oe(1) | Heavy Forest, River (Minor) | Do | | ||
| - | | 32,700 elves & 1,700 forest races. Includes the Good Magic point of Goblin Park. Includes the Greatflow, Highpeak, and Rockhaven Rivers. Home of the 6th Irregulars. Borders: Ainsun, Desnae, Dwarfgate (Darokin), Emerlas (Darokin), & Pinitel. |||||||||| | ||
| - | ^ Pinitel | 2/G/7+3 | Do(1)\\ LR(1) | ToA(2) | LR(1)\\ mci(1) | LR(1) | UH(1) | Do(5)\\ LR(1+2)\\ mci(0)\\ oe(1) | Heavy Forest, River (Minor), Lake (minor) | Do | | ||
| - | | approx. 23,000 elves & 1,700 forest races. Includes the Good Magic points of Glowtree & Shadowdown, the Bad Magic Point of Stalkbrow, the Southernmost of the Lakes of Selinar, and the Rockhaven and South Flood Rivers. Home of the 5th Irregulars. Borders: Canolbarth (Darokin), Desnae, Emerlas (Darokin), Feador, & Mealidor. |||||||||| | ||
| - | ^ Shieldtree | 1/G/7+2 | Do(1)\\ RA(0) | ToA(1) | RA(1)\\ mci(0) | RA(1) | UH(1) | Do(5+1)\\ mci(0)\\ oe(1)\\ RA(1) | Heavy Forest, River (Minor) | Do | | ||
| - | | approx. 13,300 elves & 1,700 forest races. Includes the Good Magic Point of Dream Land and the Bad Magic Point of Dragontree. Includes the Foestop River. Home of the Red Arrow' | ||
| - | Key: **Do**- Doriath (Alfheim); **Cho**- Clan Chossum (Lynnwyl Chossum); **ErD**- Clan Erendyl-Doriath ' | ||
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