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| birthright:alfheim [2009-05-15 07:04 am] – Design Notes gecko | birthright:alfheim [2026-07-31 05:23 pm] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ======Alfheim in Birthright terms====== | ||
| - | From my [[introduction|Mystara Birthright Conversion]] | ||
| - | |||
| - | =====Early Versions===== | ||
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| - | ===1st (Solmyr) version=== | ||
| - | As Solmyr' | ||
| - | |||
| - | ====2nd version==== | ||
| - | Added new tags for each main clan (Cho for Chossum, Ere for Erendyl, Fea for Feadiel, Gru for Grunalf, LR for Long runner, Mea for Mealidel, & RA for Red Arrow) and gave a Level one Law holding for each clan in their respective provinces, with two exceptions: 1) Red Arrow in Shieldtree got a level 0 one because Shieldtree is only a level 1 province, and 2) I apparently forgot Erendyl Clan (though the Erendyl' | ||
| - | |||
| - | ==2.5 version== | ||
| - | At one point I started a rework of this, but I never got very far, all that came out of it was the following 2 pieces of flavor text: [[:ainsun]] and [[:desnae]] | ||
| - | |||
| - | ===3rd version=== | ||
| - | no changes | ||
| - | |||
| - | === Early Versions Design Notes === | ||
| - | * Law- Doriath holds well over two thirds of the law holding levels | ||
| - | * Temple- The Treekeepers have complete control | ||
| - | * Guilders- Umbarth has over two thirds | ||
| - | * Sources- Doriath has the vast majority | ||
| - | |||
| - | =====4th version===== | ||
| - | Tweaked the holding levels between Doriath and the individual clans. | ||
| - | |||
| - | ^ Province ^ Law ^ Temples ^ Guilds ^ Sources ^ Terrain ^ Ruler | | ||
| - | ^ Ainsun (2/9) | Do(1)\\ Gru(1)\\ mci(0) | ToA(2) | UH(2) | Do(6)\\ Gru(1)\\ mci(0)\\ oe(0) | Ancient Elvish Forest | Do | | ||
| - | ^ Desnae(2/8) | Cho(1)\\ Do(1)\\ ErD(0)\\ mci(0) | ToA(2) | Cho(1)\\ LTC(0)\\ UH(1) | Cho(0)\\ Do(6)\\ mci(0)\\ oe(0) | Ancient Elvish Forest | Do | | ||
| - | ^ Elleromyr(4/ | ||
| - | ^ Feador(3/8) | Do(2)\\ Fea(0)\\ mci(1) | ToA(2)\\ Fea(1) | UH(2) | Do(5)\\ Fea(1)\\ mci(0)\\ oe(0) | Ancient Elvish Forest | Do | | ||
| - | ^ Mealidor(3/ | ||
| - | ^ Pinitel(2/ | ||
| - | ^ Shieldtree(1/ | ||
| - | Key: **Do**- Doriath (Alfheim); **Cho**- Clan Chossum (Lynnwyl Chossum); **ErD**- Clan Erendyl-Doriath ' | ||
| - | |||
| - | === Design Notes === | ||
| - | * Law- Doriath now has only a slight majority, and individual clan leaders have some sway | ||
| - | * Temple- Feadiel clan gets a single level 1 holding in place of a law level 1 | ||
| - | * Guilders- Chossum clan gets a single level 1 holding since they are the main traders amongst the elves. | ||
| - | * Sources- Doriath still has a very strong majority, but the individual clans have some small holdings (0's) except for a few clans noted for their nature lore- Grunalf & Feadiel, or their scholary and sage nature Mealiden. | ||
| - | |||
| - | ===5th version=== | ||
| - | ugh..., a mess best forgotten. | ||
| - | |||
| - | =====6th version===== | ||
| - | RoE style with Law split into Law & Manor, and Gulid holdings split between Guild and Trade, with Trade Routes eliminated, along with some other alternative rules (ie natural diffuse + localized or artificial sources, and economic level, etc.) | ||
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| - | Added Minor terrain features to each province, and changed Feador to Forested Hills. | ||
| - | |||
| - | Gave each clan a Guild (1) (2 for Chossum) to represent the internal economy of the clanhold. | ||
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| - | ^ Province ^ Level ^ Law ^ Temple ^ Manor ^ Guild ^ Trade ^ Source ^ Terrain ^ Ruler ^ | ||
| - | ^ Ainsun | 2/G/7+3 | Do(1)\\ Gru(1) | Gru(0)\\ ToA(2) | Gru(1)\\ mci(1) | Gru(1) | UH(2) | Do(5+1)\\ Gru(1+1)\\ oe(1)\\ mci(0) | Heavy Forest, River (minor), Lake (Minor) | Do | | ||
| - | | approx. 32,700 elves, 1,700 forest races, & 200 non-elves in 3 villages (Scrubton-Humans, | ||
| - | ^Desnae | 2/G/7+1 | Cho(1)\\ Do(1) | ToA(2) | Cho(1)\\ ErD(0)\\ mci(1) | Cho(2) | Cho(0)\\ LTC(1)\\ UH(1) | Cho(1+1)\\ Do(5)\\ mci(0)\\ oe(1) | Heavy Forest, River (Minor) | Do | | ||
| - | | approx. 37,500 elves & 1,700 forest races, includes the Good Magic point of Turnclaw and the Greatflow and South Flood rivers. Home of the 7th Irregulars. Borders: Ainsun, Alleybrooke (Darokin), Canolbarth (Darokin), Elleromyr, Mealidor, Pinitel, & Shieldtree. |||||||||| | ||
| - | ^ Elleromyr* | 4/C/7+1 | Do(1)\\ ErD(1)\\ Ere(1)\\ mci(1) | ToA(4) | ErD(1)\\ Ere(2)\\ mci(1) | Ere(1) | UH(2)\\ MH(1) | Do(6)\\ Ere(0+1)\\ mci(0)\\ oe(1) | Heavy Forest, River (Minor) | Do | | ||
| - | | 18,300 elves, 1,700 forest races, plus 12,000 additional non-elves in Alfheim Town (mostly Humans, approx. 10,000, about 900 Hin, 400 Gnomes, 300 Centaurs, with a small Orc & half-Orc district, ~200 tot. and even a handful of Dwarves). Alfheim Town is fortified (Castle 1). Includes the Good Magic point of Ironbark, also includes the Sump and the River of Monsters, the Alfwine, Greatflow, Foestop, & Litte Wine Rivers. Home of the 2nd Irregulars. Borders: Ainsun, Callair (Darokin), Desnae, Eastwind (Darokin), & Shieldtree. Road from Alfheim Town through Eastwind, Northmark, and Almarand to Favaro. |||||||||| | ||
| - | ^ Feador | 3/G/6+1 | Do(1)\\ Fea(1)\\ mci(1) | Toa(2)\\ Fea(1) | Fea(1)\\ mci(2) | Fea(1) | UH(2) | Do(3)\\ Fea(1+1)\\ mci(1)\\ oe(1) | Forested Hills, River (Minor), Lake(s) (Minor) | Do | | ||
| - | | approx. 23,000 elves & 1,700 forest races. Includes the Good Magic Point of Algorn' | ||
| - | ^ Mealidor | 3/G/6+1 | Do(2)\\ Mea(1) | ToA(3) | Mea(2)\\ mci(1) | Mea(1) | UH(2) | Do(4+1)\\ Mea(1)\\ mci(0)\\ oe(1) | Heavy Forest, River (Minor) | Do | | ||
| - | | 32,700 elves & 1,700 forest races. Includes the Good Magic point of Goblin Park. Includes the Greatflow, Highpeak, and Rockhaven Rivers. Home of the 6th Irregulars. Borders: Ainsun, Desnae, Dwarfgate (Darokin), Emerlas (Darokin), & Pinitel. |||||||||| | ||
| - | ^ Pinitel | 2/G/7+3 | Do(1)\\ LR(1) | ToA(2) | LR(1)\\ mci(1) | LR(1) | UH(1) | Do(5)\\ LR(1+2)\\ mci(0)\\ oe(1) | Heavy Forest, River (Minor), Lake (minor) | Do | | ||
| - | | approx. 23,000 elves & 1,700 forest races. Includes the Good Magic points of Glowtree & Shadowdown, the Bad Magic Point of Stalkbrow, the Southernmost of the Lakes of Selinar, and the Rockhaven and South Flood Rivers. Home of the 5th Irregulars. Borders: Canolbarth (Darokin), Desnae, Emerlas (Darokin), Feador, & Mealidor. |||||||||| | ||
| - | ^ Shieldtree | 1/G/7+2 | Do(1)\\ RA(0) | ToA(1) | RA(1)\\ mci(0) | RA(1) | UH(1) | Do(5+1)\\ mci(0)\\ oe(1)\\ RA(1) | Heavy Forest, River (Minor) | Do | | ||
| - | | approx. 13,300 elves & 1,700 forest races. Includes the Good Magic Point of Dream Land and the Bad Magic Point of Dragontree. Includes the Foestop River. Home of the Red Arrow' | ||
| - | Key: **Do**- Doriath (Alfheim); **Cho**- Clan Chossum (Lynnwyl Chossum); **ErD**- Clan Erendyl-Doriath ' | ||
| - | |||
| - | === Design Notes === | ||
| - | * law/Manor- The split allowed me to give more power, in the form of Manor holdings, to the individual clans. | ||
| - | * Temple- I gave the Grunalfs a Temple 0 because I read somewhere that before the coming of the Feadiels they were the de facto " | ||
| - | * Guild/ | ||
| - | * Sources- I increased the source holdings of each clan and slightly tweaked Doriath' | ||
| - | |||
| - | ===== Characters ===== | ||
| - | |||
| - | Design Notes, character specific notes, obvious strategies, etc. \\ | ||
| - | * King [[: | ||
| - | * Individual clans: In the newer versions I hope I have conveyed a balanced relationship between the clans with power levels representing the in-character power levels of the various clans, each with their own specialties and weaknesses (ie Red Arrows are small and primarily military {law} oriented, long Runner are more reclusive {law 0} but magically adept {source 2}, etc., etc.) and of course Erendyl' | ||
| - | * Treekeepers of Alfheim: | ||
| - | * Darokin Traders: Alfheim is an important but minor sphere of their influence. | ||