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community:classes:normal_man [2011-01-19 10:05 pm] – created angelocommunity:classes:normal_man [2011-01-19 10:19 pm] (current) angelo
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-[quote="Gawain_VIII"][quote][b]Starting Gold:[/b] N/A +  * [b]Starting Gold:[/b] N/A 
-[b]Prime Requisite:[/b] None. +  [b]Prime Requisite:[/b] None. 
-[b]Experience Bonus:[/b] N/A +  [b]Experience Bonus:[/b] N/A 
-[b]Hit Dice:[/b] 1d4 per level. +  [b]Hit Dice:[/b] 1d4 per level. 
-[b]Maximum Level:[/b] 9th. +  [b]Maximum Level:[/b] 9th. 
-[b]Armor:[/b] Any, up to Chainmail; shields allowed. +  [b]Armor:[/b] Any, up to Chainmail; shields allowed. 
-[b]Weapons:[/b] Any. +  [b]Weapons:[/b] Any. 
-[b]Special Abilities:[/b] Career specialization[/quote]+  [b]Special Abilities:[/b] Career specialization
 [i]The Normal Man is strictly an NPC class.[/i] Every peasant, villager, merchant, or craftsman who does not have the training or experience of an adventurer is a Normal Man. Due to their unique nature, Normal Men do not earn experience points. Their level is determined by the needs of the setting, as determined by the DM. [i]The Normal Man is strictly an NPC class.[/i] Every peasant, villager, merchant, or craftsman who does not have the training or experience of an adventurer is a Normal Man. Due to their unique nature, Normal Men do not earn experience points. Their level is determined by the needs of the setting, as determined by the DM.
  
-[size=150]Class Detail[/size]+==== Class Detail ====
 [b]Prime Requisite:[/b] A Normal Man has no prime requisite ability score. [b]Prime Requisite:[/b] A Normal Man has no prime requisite ability score.
 [b]Hit Dice:[/b] Roll a 4-sided die (1d4) to determine a normal man's hit points (plus constitution bonus, if any) and gains 1d4 more hit points (plus bonus) with each level of experience. [b]Hit Dice:[/b] Roll a 4-sided die (1d4) to determine a normal man's hit points (plus constitution bonus, if any) and gains 1d4 more hit points (plus bonus) with each level of experience.
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 [b]Weapons:[/b] A normal man can learn to use any kind of weapon. [b]Weapons:[/b] A normal man can learn to use any kind of weapon.
  
-[quote] 
 [b]Normal Man Experience Table[/b] [b]Normal Man Experience Table[/b]
-[b]Level THAC0 Gen Skills Wpn Mast[/b] +Level THAC0 Gen Skills Wpn Mast ^ 
-Child | 22 | 0+INT | 1 +|  Child|  22   0+INT    | 
-1 | 20 | 4+INT | 2  +|      1|  20   4+INT    | 
-2 | 20 | 4 | 2 +|      2|  20      | 
-3 | 20 | 4 | 3 +|      3|  20      | 
-4 | 19 | 4 | 3 +|      4|  19      | 
-5 | 19 | 5 | 3 +|      5|  19      | 
-6 | 19 | 5 | 4 +|      6|  19      | 
-7 | 18 | 5 | 4 +|      7|  18      | 
-8 | 18 | 5 | 4 +|      8|  18      | 
-9 | 18 | 6 | 5[/quote] +|      9|  18      | 
-[size=150]Special Abilities[/size]+ 
 +==== Special Abilities ====
 Normal men all have some career which they pursue during their lives. Typically, this career will follow a predictable pattern of apprentice (levels 1-2), journeymen (3-5), craftsmen (5-7), and master (8-9) of their trade. Even if their career isn't neccessarily a craft, the learning proccess remains the same. Every Normal Man will specialize is their chosen career, and recieve the appropriate benefits of that career. Normal men all have some career which they pursue during their lives. Typically, this career will follow a predictable pattern of apprentice (levels 1-2), journeymen (3-5), craftsmen (5-7), and master (8-9) of their trade. Even if their career isn't neccessarily a craft, the learning proccess remains the same. Every Normal Man will specialize is their chosen career, and recieve the appropriate benefits of that career.
  
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 Aristocrats are usually educated, wealthy individuals who were born into high position. Aristocrats are the wealthy or politically influential people of the world. They are given the freedom to train in the fields of their choice, for the most part, and often travel widely. Aristocrats are usually educated, wealthy individuals who were born into high position. Aristocrats are the wealthy or politically influential people of the world. They are given the freedom to train in the fields of their choice, for the most part, and often travel widely.
 Aristocrats, being literate, do not require use of the [i]Speak Language[/i] General Skill just to learn to read or write. At least one of their General Skills must be used on a skill apropriate to their social standing (such as [i]Knowledge: Jaw and Justice[/i], [i]Knowledge: History[/i], [i]Military Tactics[/i], or [i]Leadership[/i]). This skill is not a bonus and must be purchased with their normal allotment of skills. Aristocrats, being literate, do not require use of the [i]Speak Language[/i] General Skill just to learn to read or write. At least one of their General Skills must be used on a skill apropriate to their social standing (such as [i]Knowledge: Jaw and Justice[/i], [i]Knowledge: History[/i], [i]Military Tactics[/i], or [i]Leadership[/i]). This skill is not a bonus and must be purchased with their normal allotment of skills.
-[quote][b]Normal Man Saving Throw Table[/b] + 
-[b]Saving Throw Child 1-4 5-8 9[/b] +[b]Normal Man Saving Throw Table[/b] 
-Death Ray/Poison | 16 | 14 | 12 | 10 +Saving Throw Child 1-4 5-8 ^ 
-Wand Attacks | 17 | 15 | 13 | 11 +|     Death Ray/Poison|  16   14   12   10  | 
-Polymorph/Paralysis | 18 | 16 | 14 | 12 +|         Wand Attacks|  17   15   13   11  | 
-Breath Attack | 18 | 17 | 15 | 13 +|  Polymorph/Paralysis|  18   16   14   12  | 
-Rod/Staff/Spell | 18 | 17 | 16 | 14[/quote] +|        Breath Attack|  18   17   15   13  | 
-[size=150]Special exceptions[/size] +|      Rod/Staff/Spell|  18   17   16   14  | 
-Due to the nature of Normal Men, as NPCs, they will never attain higher levels of experience. However, from time to time a unique situation may arise where the listed abilities for Normal Men may need to be modified. The DM should take care that this adjustment is fair, balanced, and appropriate to the situation. One example might include that a [i]child[/i] only has 1d2 HP.[/quote]+ 
 +==== Special exceptions ==== 
 +Due to the nature of Normal Men, as NPCs, they will never attain higher levels of experience. However, from time to time a unique situation may arise where the listed abilities for Normal Men may need to be modified. The DM should take care that this adjustment is fair, balanced, and appropriate to the situation. One example might include that a [i]child[/i] only has 1d2 HP.
  
community/classes/normal_man.1295499958.txt · Last modified: 2011-01-19 10:05 pm by angelo