glantri
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====== The Principalities of Glantri ====== | ====== The Principalities of Glantri ====== | ||
- | Located in the northwestern corner | + | “//A land of darkness, where all the enemies defeated |
+ | Hakim ibn Yezeed al Nisr, Dream of the Desert Garden University, Ylaruam | ||
- | {{ : | + | ===== The Land ===== |
+ | Glantri | ||
- | ===== Principalities ===== | + | === The Capital |
+ | The capital, Glantri City, is a town of 50,000 built partially on a set of islands at the confluence of the Isoile and Vesubia rivers. The city is known for its fantastic buildings, the widespread use of magic in construction and for public convenience including public lighting, its maze of channels, as well as for the foremost school of magic in the Known World. | ||
- | | + | {{ : |
- | * [[Belcadiz]] | + | |
+ | === Regions === | ||
+ | | ||
+ | * [[Belcadiz]] | ||
+ | * [[Bergdhoven]] is famous for its flowers (and the dyes and perfumes which come from them), its cheeses, and its jewelry and gemcutters. | ||
+ | * [[Blackhill]] //(which is destroyed by the meteor that creates the [[Great Crater]], in 1006 AC)// is best known for the quantity of its fruits and vegestables, | ||
* [[Bergdhoven]] | * [[Bergdhoven]] | ||
- | * [[Blackhill]] (destroyed | + | * [[Boldavia]] is a major supplier of salt (mined by convicts and slaves) and ice (shipped hastily to Glantri City and other places). |
- | * [[Bergdhoven]] | + | |
- | * [[Boldavia]] | + | |
* [[Bramyra]] | * [[Bramyra]] | ||
- | * [[Caurenze]] (also destroyed by the meteor 1006 AC) | + | * [[Caurenze]] |
- | * [[Erewan]] | + | * [[Erewan]] |
* [[Fenswick]] | * [[Fenswick]] | ||
- | * [[Klantyre]] | + | * [[Klantyre]] |
- | * [[Krondahar]] | + | * [[Krondahar]] |
* [[New Kolland]] | * [[New Kolland]] | ||
* [[Morlay-Malinbois]] | * [[Morlay-Malinbois]] | ||
- | * [[Nouvelle Averoigne]] | + | * [[Nouvelle Averoigne]] |
* [[Sablestone]] | * [[Sablestone]] | ||
+ | ===== History ===== | ||
+ | The Highlands, for such was the original name of the region, have been settled since before the Great Rain of Fire. The first settlers were elves, but their were forced to flee, or destroyed, in the wake of the great cataclysm. Then, from another plane, came the Flaems, a people that shows a notable affinity with the energies of Fire. The Flaems founded seven duchies in the region, and clashed with their neighbours from the plains of Ethengar. | ||
+ | |||
+ | In time, other colonists arrived, first elves, then humans from Thyatis and Traladara and even Alphatia, then dwarves from Rockhome. Other, more mysterious, colonists came in through magical ways, the Klantyrians and the Averoignians. | ||
+ | |||
+ | There was a time of wars, as the Flaems resented the intrusion. The colonists fought back, until the distant Empire of Alphatia tried to take control of the region, with the help of dwarven colonists. The humans and elves, not willing to let their freedom be taken away, allied with the Flaems, chased the Alphatian troops and their dwarven allies and founded a Republic, which later took its name from the most prominent war hero, Alexander Glantri. | ||
+ | |||
+ | Nowadays, Glantri is no longer a true Republic, since a council of hereditary Princes and a parliament of minor nobles rule it. | ||
+ | |||
+ | ===== The People ===== | ||
+ | There are several distinct human cultures present in Glantri. The most relevant are those found in the individual principalities, | ||
+ | |||
+ | Moreover, two different clans of elves, the Erewan and the Belcadiz, live in the southernmost Principalities, | ||
+ | |||
+ | Most of these ethnic groups are fiercely regional when domestic matters are concerned, but cooperate when facing an external enemy--be it Alphatia, dwarves, Ethengar, or the goblinoids. | ||
+ | |||
+ | === Notable NPCs === | ||
+ | * Jaggar von Drachenfels (human) | ||
+ | * Carnelia de Fedoriad y Belcadiz (elf) | ||
+ | * Vanserie Vlaardoen XI (human) | ||
+ | * Volospin Aendyr (human) | ||
+ | * Morphail Gorevitch-Woszlany (vampire) | ||
+ | * Innocenti di Malapietra (human) | ||
+ | * Carlotina Erewan (elf) | ||
+ | * Brannart McGregor (lich) | ||
+ | * Jherek Virayana IV (human) | ||
+ | * Etienne d' | ||
+ | |||
+ | ===== Government and Religion ===== | ||
+ | A Council of Princes rules the Principalities of Glantri. Only when a decision cannot be taken, due to the lack of a clear majority, the issue is brought to the Parliament, an assembly where each noble has voting power proportioned to his title. | ||
+ | |||
+ | Formally, the head of state is the Chancellor of the Princes, currently Prince Volospin Aendyr of Blackhill, but in the Glantrian mindset the Headmaster of the Great School of Magic one Étienne d' | ||
+ | |||
+ | Perhaps the most peculiar characteristic of Glantrians is their lack of faith. No Immortals are openly worshipped in this land, and, moreover, clerics are outlawed. Only some forms of mysticism, like the worship of Magic itself preached by the Shepherds of Rad, or the reclusive mystics of Lhamsa, are allowed. | ||
+ | |||
+ | ===== Modules Explicitly Set in Glantri ===== | ||
+ | * B3 Palace of the Silver Princess (orange cover) | ||
+ | * X3 Castle Amber | ||
+ | * Mark of Amber | ||
+ | |||
+ | ===== References & Resources ===== | ||
+ | * The [[http:// | ||
+ | * [[http:// | ||
+ | * D&D //Rules Cyclopedia//, |
glantri.1256769662.txt · Last modified: 2009-10-28 04:41 pm by angelo