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+ | ====== The Empire of Thyatis ====== | ||
+ | ===== Rulers ===== | ||
+ | |||
+ | **Ruler**: Emperor Thincol Torion I\\ | ||
+ | **Government**: | ||
+ | **Area**: 62,300 sq. mi. (161,350 sq. km.), plus 797,678 sq. mi. (2,065,985 sq. km.) of overseas colonies (973,143 sq. mi. (2,520,440 sq. km.) if Heldun is included).\\ | ||
+ | **Population**: | ||
+ | **Capital**: | ||
+ | **Languages**: | ||
+ | Coinage: Thyatian Standard: emperor (pp), lucin (gp), justiciar (ep), asterius (sp), denarius (cp)\\ | ||
+ | |||
+ | ===== The Land of Thyatis ===== | ||
+ | |||
+ | The Empire of Thyatis is composed of several nations, separated by the Sea of Dread and Sea of Dawn, the core of the nation is the Thyatian mainland where the capital, Thyatis (pop. 500 000) – the biggest city of the Known World, lies. The region is known for its warm and hospitable climate, and its good farming land, where corn and wine are produced in abundance, and horses and cattle are raised. | ||
+ | |||
+ | The country of Thyatis is mainly composed of rich farmlands, with hills and mountains filled with mineral wealth to the north. Still, much variety exists among its eighteen dominions, called counties or duchies (baronies are no longer found in the Thyatian heartland as official imperial domains, though many of the dukes have created baronies in their duchies, but at the imperial level such domains are found only among the colonies now). A full description of these domains may be easily found in the previous almanacs. | ||
+ | |||
+ | The western region of the mainland is known as the Kerendan Plains: rich flatlands used for horse-breeding, | ||
+ | |||
+ | ===== Towns and Areas ===== | ||
+ | |||
+ | Though the Known World’s Empire of Thyatis is small – not much larger than its neighbors its power is great, and its influence profound. The ancient Empire rules several large territories overseas. See the sections on Ochalea and the Pearl Islands, the Isle of Dawn, and Davania for details about the Empire’s wider holdings. | ||
+ | |||
+ | The peninsular **Duchy of Tel Akbir** (150,000, D./Sheik Tarik ben Nadir) is heavily populated by Alasiyans - kin to the people of the Emirates. The locals are loyal to the Empire, but Ylaruam wishes to reclaim its lost territory. | ||
+ | |||
+ | **The Barony of Biazzan** (30,000, B. Babrak Biazzan) | ||
+ | |||
+ | The **Duchies of Kantrium** (100,000) and Retebius (200,000, D. Callastian and Mitasula Retebius) occupy a fertile Gulf strip of farm and cattle-land. The latter is home of the Retebius Air Fleet. | ||
+ | |||
+ | Brigands trouble the gold mines of the **County of Halathius** (20,000). Raiding is so common that it is illegal to camp outside of recognized settlements | ||
+ | |||
+ | The “Shield of the East,” the **County of Lucinius** (120,000), is responsible for the imperial navy. It was previously a part of Empire’s political center. | ||
+ | |||
+ | The **Duchy of Thyatis** (1, | ||
+ | |||
+ | The **Duchy of Kerendas** (600,000, D. Maldinius Kerendas) produces prized horses and trains the imperial cavalry. | ||
+ | |||
+ | The **Barony of Buhrohur** (15,000, 100% dwarvish, B. Gilla Blyskarats) was established by dwarves who built the original imperial palace. | ||
+ | |||
+ | The **County of Actius** (10,000, C. Geraldan Actavius) seeks to become a trading center on the eastern shipping lanes. 10% of the capital is made up of Minrothaddan water-elves. | ||
+ | |||
+ | The **Duchy of Machetos** (30,000, D. Callastian Jowdynites) was once a wealthly land under the Karameikos family, but its mineral resources have diminished over the last 30 years. | ||
+ | |||
+ | **County Vyalia** (20,000 25% elves, C. Yldysyl Greenheight) occupies the eastern Dymrak Forest, but Vyalia elves can be found in secretive groups on the Karameikan side of the border. Since joining the Empire, the county trains foresters for the imperial armed forces. | ||
+ | |||
+ | The island **County of Hattia**s (350,000, C. Heinrich Oesterhaus) is the largest territory in mainland Thyatis, but it is also one of the poorest and least well-regarded. As a result of a 4th Century rebellion, Hattias was reduced from a duchy, and no defensive structures are permitted. | ||
+ | The reputation continues to suffer from groups of disaffected Hattians who engage in racial crimes. Vineyards and shepherds’ flocks are common in the hills. | ||
+ | |||
+ | Like nearby Hattias, the **Duchy of Mositius** (15,000. D. Triella Tien-Tang) produces strong vineyards. Mt. Mositius emits strange mood-altering mists that have been harnessed for tourism. | ||
+ | |||
+ | Ownership of the **Grand Duchy of Terentias** (25,000, 40% elvish, A. Derentarius) is disputed by Minrothad. Local pirates and traders ply their skills against both nations. | ||
+ | |||
+ | The **Protectorate of Borydos** (500 soldiers, 4,500 prisoners) became the Empires main prison colony after the loss of Ierendi. Sea monsters fill the waters. | ||
+ | |||
+ | Luxury villas fill the **Protectorate of Carytion** (5,000), while smaller Sclaras (5,000; 3000 slaves) is gridded off in approximately 250 quarter square-miles estates that go to wizards of distinguished service to the Empire. | ||
+ | |||
+ | Lands between the Trevonian and Mesonian Rivers and the hills and mountains north of Kerendas, are currently under direct imperial authority and are available for future dominions. | ||
+ | |||
+ | **Thyatis City**: Thyatis City is the Empire – representatives of every territory can be seen here. Mansions of the wealthy sit apart from miles upon miles of lowerclass workshops and tenements, and runaways fill the streets. The capital (600,000) is the largest city in the Known World. | ||
+ | |||
+ | **Biazzan: | ||
+ | |||
+ | ===== History ===== | ||
+ | |||
+ | The Thyatians have a long and glorious history, a history of both triumph and tragedy. Many non-Thyatians judge it harshly, not aware of the burdens and responsibilities Thyatis carried. These duties led Thyatis to make pragmatic decisions in the interest of not only itself, but of all Mystarans. | ||
+ | |||
+ | The people now known as Thyatians had their origin on the distant shores of the Davanian continent. Some sixteen centuries ago the tribes, Thyatian, Kerendan, and Hattian, departed from Davania settling on the small southeastern spur of the continent of Brun, a continent some scholars believe they came from originally. The tribes were warrior people, hardy and unafraid of death. Upon their migration to Brun they fought against a nation, forgotten by time, that it is believed held in them bondage in the murky past and sent them to Davania, fighting them until even the very name of this nation was forgotten. For four centuries they lived free, eventually coming into contact with the ruthlessly expansionistic and despotic Alphatian Empire, a nation that dominated others through fear and intimidation. The Thyatians resisted the Alphatians' | ||
+ | |||
+ | For two centuries the Thyatians lived under the cruel and despotic yoke of the Alphatian Empire, forced to work in its mines in conditions that the Jennites of today nod knowingly about when they hear of it. But the Alphatians inadvertently also taught much to the Thyatians, who took what they learned and improved it, and also learned what not to do. Hardened by their experience after two centuries of Alphatian rule, the Thyatians led a grand revolt against the Alphatian despotism. The Alphatian regime crumbled, and only their timely surrender prevented their collapse. In exchange for peace, the Alphatians ceded much of the lands they had occupied for so long. Thus, the Thyatian Imperium was born. | ||
+ | |||
+ | For a millennium Thyatis stood as a bulwark against Alphatian expansionism. The Known World was shielded from Alphatian aggression by Thyatian strength, and thus allowed to develop in its own way. The modern world owes its shape and its culture to Thyatis in more ways than one. Many nations never ruled by it speak Thyatian and have derived elements of their civilisation from its own. Empress Valentia' | ||
+ | |||
+ | In the last century, the Alphatians once again attacked Thyatis, which was ruled by a kind, artistic but unmilitary emperor, Gabrionus V. Emperor Gabrionus V had forgotten that the first duty a ruler has is war, and had let the Thyatian military and fleets decline while he shifted funds to artistic pursuits and grand building projects, like the theatre in Thyatis which still bears his name. The Alphatian Spike Assault was initially successful, and many Alphatians to this day insist that this war was a great victory for them. However, though their "Grand Imperial Army" managed briefly to pierce the walls of The Queen of Cities, and they went on a bloodthirsty rampage, believing they had won, the Alphatians had once again miscalculated the Thyatian spirit and the resiliency of its people. The Alphatian invaders were defeated so utterly, their fleets crushed so decisively, that they were unable to hold back the Thyatian tide even enough to retain their gains on the Isle of Dawn. Within two years' time, the Alphatians had suffered crushing a defeat not only in Thyatis but on the Isle of Dawn as well. This debacle was so humiliating to them that they forced their reigning emperor, Tylion IV, to abdicate as a result. His successor, Eriadna, knew the only wise choice she had was to sue for peace with the new Thyatian Emperor, Thincol Torion, before our soldiers advanced into Alphatia' | ||
+ | More recently, and Immortals willing for the last time, Thyatis again used its strength to shield the world from the advance of the bloodthirsty Alphatian hordes. This Final War between Thyatis and Alphatia lasted from AC 1005 to AC 1009. It was a war Thyatis fought on behalf of Glantri and by extension all the nations, against the threat of Alphatian dominance. The Alphatians sought to conquer and destroy Glantri, while we sought to prevent their expansionist aims, hoping to curb their appetite for destruction. We also fought because it would not have been in our interest to see Alphatia expand in Brun, flanking us by conquering Glantri. These antagonisms set the stage for a horrific war like none other. The war is often called the Wrath of the Immortals because the Immortals punished Alphatia for attempting to impose their regime on the world, sundering the Alphatian Empire, while some call it the Great War, but I call it the Final Alphatian War in an expression of optimism. Thus it is poetic justice that the Alphatians, while seeking to destroy Glantri, were instead destroyed themselves. Also, this war was an echo of history, as Glantri is named such because it was a Thyatian, Alexander Glantri, who foiled the Alphatians the last time they tried to impose themselves on that nation. | ||
+ | |||
+ | During this war the Alphatian attackers caused much death and destruction in the empire, only to be thwarted in the end, just as during the earlier Spike Assault. During the course of the war, Thyatis suffered numerous setbacks and defeats, though we did succeed in throwing Norwold into a series of disruptive wars, thus preventing the Alphatians from marching south from Landfall through Heldann and Ethengar and right into Glantri. My friend, Knight of the Air Carolianus Ellerius, summed it up best when he said "All throughout the war we had a strange, surreal feeling, as if we were an audience in a theatre, watching the events of our own struggle and yet powerless to affect it. After awhile, it was clear they could not be stopped." | ||
+ | But our forces were ready to intercept them, and finally free of the debilitating weaknesses that undermined their effectiveness in the early stages of the war, they finally showed what they were capable of doing. In a mighty clash in the Eastern Sea of Dawn in the summer of AC 1008, our Retebius Air Fleet, with the vaunted Spitfire and Hurricane squadrons in the vanguard, defeated their dread skynavy, while our imperial navy repulsed their fleet, sinking many transports and forcing the enemy back to the Isle of Dawn, though at heavy cost to our valiant troops. It took the Alphatians nearly six months to recover from this blow, licking their wounds and rebuilding their fleets. Then, thwarted in their effort to invade Thyatis directly, the Alphatians once again turned to disreputable methods to achieve their goal. Pinning down our forces and those of Heldann with diversionary feints, the Alphatians sneaked into Ylaruam at Cubia in the dead of winter, invading it without a proper declaration of war. Though the locals resisted, the Ylari could not hold off the Alphatian onslaught. The enemy dispatched them, and marched down into Thyatis. | ||
+ | |||
+ | The Alphatian war machine pushed through Thyatis throughout AC 1009, slowly but inexorably, despite a valiant and desperate defence. The emperor brought our fleet around to cover Vanya' | ||
+ | |||
+ | The Alphatian forces at length pushed forward to the eastern bank of the Mesonian River, where we drew up our forces to oppose them. With us at last were strong contingents from Heldann and Glantri, as well as some northerners sent as " | ||
+ | |||
+ | But they didn't last long enough to carry this out, because the legacy of this Final Alphatian War was not be the triumph of Alphatian despotism, nor will it be the irrevocable exhaustion of Thyatis. | ||
+ | |||
+ | Emperor Thincol became gravely ill towards the end of the war, as the Alphatian onslaught entered Thyatis itself, for the first time showing his age, so great was the burden he bore on behalf of the Thyatian people. The Week Without Magic took place while the Alphatians were marching across Thyatis and into Karameikos. Many Thyatians took advantage of the confusion this caused among the Alphatian forces to exact retribution for atrocities visited upon their families during the Alphatian invasion. Shortly after the continent of Alphatia sank and the Alphatian Empire was destroyed, the tides of war turned. Imperial authorities impounded the wreckage of the Alphatian skyships which had crashed on imperial soil during the Week Without Magic, for study and because some of them might prove repairable. The empire also, mercifully in a gesture of benevolence, | ||
+ | |||
+ | Emperor Thincol scrupulously remained true to his word and observed the terms of the treaty he had signed with Eriadna at the close of the Final Alphatian War, even though a treaty with a dead nation is not binding. This treaty stipulated that the Thyatians would not attack Karameikos, Helskir, Ochalea, or the Pearl Islands, and we did not. But the Alphatians once again let their sense of racial superiority get the better of them, never believing that others would treat their lands the same way they had treated the lands of so many other peoples before. Thus they had left a welcome loophole in the treaty, which Thincol promptly (but prematurely, | ||
+ | |||
+ | In AC 1010, the emperor tried to absorb the remaining Alphatian kingdoms so they would never again rise to threaten the world. He did this instead of focusing on rebuilding Thyatis, spending the last of the empire' | ||
+ | |||
+ | It was recently revealed that the Immortals, for mysterious reasons of their own, had restored the Alphatian continent and many of its people in the Hollow World. But they wisely placed it in isolation from the remnants of their surface empire, and indeed in isolation from the rest of the Hollow World, so that the Alphatians' | ||
+ | |||
+ | Since then Eusebius initiated a number of long overdue reforms intended to restore the empire to its former glory, doing what Thincol perhaps should have done after the Great War. His critics said he was pushing things too far, too fast, and that some of his changes threatened Thyatian traditions. Eusebius pressed ahead though, pushing his plans through and working in concert with a senate friendly to these ideas. Though these reforms were greatly needed and will strengthen Thyatis in the long run, Eusebius' | ||
+ | |||
+ | ===== The People ===== | ||
+ | |||
+ | The Thyatian people are cosmopolitan, | ||
+ | |||
+ | On the downside, the favor of its people is fickle. Thyatians are also obsessively pragmatic to the point of being bloodthirsty and callous, treacherous and conniving. | ||
+ | |||
+ | Thyatians consider the gladiatorial arenas – installed during the Alphatian occupation – as the foremost entertainment, | ||
+ | |||
+ | The original three tribes tended towards a light olive skin tone, with hair ranging from light to dark brown. Over the centuries, Thyatians have freely intermingled with other groups in the Empire, Kerendans less so, and Hattians hardly at all. | ||
+ | |||
+ | The mainland also has substantial representatives from other ethnic and racial groups: Pearl Islanders, Ochaleans, Traladarans, | ||
+ | |||
+ | ===== Holidays and Religion ===== | ||
+ | |||
+ | Religion is as bureaucratic as is the government. There is an empire-wide, | ||
+ | |||
+ | **Pantheon: | ||
+ | |||
+ | **Ethos:** The Faith defines certain actions as sins, which unless repented for hinders the souls passing into Paradise. Such souls are trapped on Limbo, or worse, captured by the Demons of Hell. | ||
+ | View of Deities: Deities are known as Immortals. The Faith contains myths about mortals joining the ranks of the immortals. The Immortals are divided into Immortals of Life and Immortals of Death (Demons). Foreign immortals are not believed to be false, and many are integrated into the Thyatian Faith. | ||
+ | |||
+ | **Social Role:** Membership in a cult provides a social network for the members, and the cult aids its members performing rites of passage, marriage and burials. Also, acts of charity is encouraged towards cult members, but not particularly so towards members of other cults or religions. | ||
+ | Relation with other Churches: Friendly attitude towards the Churches of Karameikos and Darokin. The Church of Thyatis has a sense of superiority towards these, and even more so towards other Churches/ | ||
+ | |||
+ | **Months** | ||
+ | Nuwmont | ||
+ | Vatermont | ||
+ | Thaumont | ||
+ | Flaurmont | ||
+ | Yarthmont | ||
+ | Klarmont | ||
+ | Felmont | ||
+ | Fyrmont | ||
+ | Ambyrmont | ||
+ | Sviftmont | ||
+ | Eirmont | ||
+ | Kaldmont | ||
+ | |||
+ | **Kerendan Days of the Hoof:** (Kla 15-21) annual cavalry celebration with jousting tournaments. | ||
+ | **Day of Valerias:** (Fel 15) romantic deeds Vanya’s Day: (Sv 8) death duels and gift giving | ||
+ | **Protius’s Day:** (Ei 22) end of the official shipping season | ||
+ | **Footman’s Games:** (Kal 15-21) field list competitions | ||
+ | |||
+ | ===== Flora and Fauna ===== | ||
+ | |||
+ | Mulberry trees (for sericulture), | ||
+ | |||
+ | ===== Economy ===== | ||
+ | |||
+ | Thyatis has a warm and hospitable climate and a soil that is good for farming and raising cattle and horses on the coast. Northern holdings develop the mineral resources of the steep hills and mountains. | ||
+ | |||
+ | 20% income tax collected quarterly on the aristocracy, | ||
+ | |||
+ | Industries include, | ||
+ | |||
+ | ===== Foreign Relations ===== | ||
+ | |||
+ | Thyatis is on good terms with Karameikos, Darokin, and Ostland. It has favorable relations with the Heldannic Order, Helskir, and Glantri, while détente exists between Thyatis and Alphatia. Dealings with the Emirates of Ylaruam are stressful, with the latter claiming Tel Akbir and raiders hitting Biazzan. There is an on-going war in Davania against the Hinterlanders. | ||
+ | |||
+ | ===== Government and Military ===== | ||
+ | |||
+ | A vast, byzantine governmental network has evolved to support the Empire. At the top of this bureaucracy are the emperor and the imperial senate. Below them are the nobility: lords, knights, barons, lord knights, counts, and dukes. Archdukes are semi-autonomous fiefs overseas (exception: Tarantias) like the duchies. | ||
+ | |||
+ | The form of government of Thyatis is a senatorial imperium, something unique in the known world. Thyatis is ruled by an emperor-but many ruling functions are performed by a senate, which controls and influences the activities of the country nearly as much as the emperor himself (though this depends on how strong-and sometimes ruthless-the current emperor is). | ||
+ | |||
+ | The throne is hereditary, and the emperor has to name a successor before his death. However, the senate has to ratify the rise to the throne, and thus it has been able to dispose of weak successors to put more adequate (or closer to the senate' | ||
+ | |||
+ | The emperor chooses all ministers, high judges and generals; he is the sovereign commander of the army. The emperor can present nominations to titles and to possession of confiscated lands, but the senate must then vote to confirm the nominations. Moreover, the emperor is member of the senate, and when in session, as the " | ||
+ | |||
+ | The senate writes the laws of the empire; no other body can introduce laws. One or more senators will introduce a bill and then argue on its behalf; arguments and rebuttals can go on for up to a week, the legal limit on debate time. With a two-thirds majority of senators voting for the bill, it will be signed into law. However, the emperor may veto any law that the senate approves. The senate is the only body that can vote a declaration of war against another nation: the emperor, even if commander of the army, is not allowed to attack foreign countries without its approval. | ||
+ | The senate' | ||
+ | |||
+ | The Empire maintains a large standing army, the true size of which is unknown. The most common unit structure is the legion which is subdivided into several cohorts with different duties (i.e. foresters or engineers). The Imperial Cohorts XIVXVIII guard the capital. | ||
+ | |||
+ | **Thyatian Military Ranks** | ||
+ | Domestic (Marshal) | ||
+ | Strategos (General) (Drungary in navy) | ||
+ | Hypostrategos (Lieutenant General) | ||
+ | Chartulary (Brigadier) | ||
+ | Praefect (Colonel) (Vicarius in Auxiliaries) | ||
+ | Praetor (Lieutenant Colonel) | ||
+ | Tribune (Major) (Legatarius in Auxiliaries) | ||
+ | Centarch (Captain) | ||
+ | Mandator (Lieutenant) (Protocarabi in the navy) | ||
+ | Ducinator (1 per 20 troops; Master Sergeant) | ||
+ | Decarch (1 per 10 troops; Sergeant) | ||
+ | Pentarch (1 per 10 troops; Corporal) | ||
+ | Strator (soldier or Private) (Carabisor in the navy, as " | ||
+ | |||
+ | Ranks of Mandator and above are commissioned officers. Ranks below that are NCOs. | ||
+ | Note there are variations within the above, so that a given rank within one unit might be considered somewhat senior to the identical rank in a different unit (for example, Centarchs in guard units have precedence over Centarchs in regular forces, and Imperial officers have seniority over officers in colonial/ | ||
+ | |||
+ | Privates (Strators) are also known by their unit type or troop type (for example, members of the Tagmata of the Excubitors are known as Excubiti, Cataphracts are heavy cavalrymen, a Trapezetos is a light cavalryman, a Scoutatos is a heavy infantryman, | ||
+ | Officers and NCOs can thus be referred to as, for example, a " | ||
+ | Referring to a Carabisor as a Strator is usually a good way to start one of those staples of RPGs, the bar-room brawn. | ||
+ | |||
+ | Hypostrategoi are deputies of Strategoi, for example. Domestics are only found in a few units, and mainly replace Strategoi in those units. | ||
+ | |||
+ | Chartularies are pretty uncommon, actually. Tribunes serve as deputy commanders of Cohorts, under either Praetors or Praefects (never both in any one unit). | ||
+ | In other words, in actual practice the rank system is even more bizarre and unfathomable than it looks: it isn't really exactly like that found in modern armies; the "chain of command" | ||
+ | |||
+ | A Pentarch is a commander of 5 troops in a squad of 10, the Decarch is the squad leader - he acts, in effect as the Pentarch in the other half of the squad. | ||
+ | |||
+ | By the way, for those the " | ||
+ | |||
+ | **Personalities** | ||
+ | |||
+ | **Emperor Thincol I Torion:** Thincol the Brave is a | ||
+ | self-made man, born Thrainkell Torson in Oceansend. | ||
+ | |||
+ | **Demetrion Karagenteropolous: | ||
+ | |||
+ | **Anaxibius: | ||
+ | |||
+ | **Thyarius Palykratidius: | ||
+ | |||
+ | ===== Additional References ===== | ||
+ | * Dawn of the Emperors Box Set | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | |||