Table of Contents
Gandalph
Gandalph was raised as an orphan in a school of magic located in Glantri city. While he was still young, he attained the Amulet of Ultimate Wisdom as well as the title "Evilman Killer". Using the powers of the Holy Grail, he defeated the amber dragon, Veledam. He became Baron of Malpheggi under the King of Glantri and ruled over the swamps from an abandoned castle. He accidentally destroyed the village of Darokin by losing control of an earth elemental. Years later, he commereated the village by giving it's name to a village he financed and helped construct for a tribal band of swamp elves. He married Krissella, daughter of the Baronness of Kelven, but the union didn't last. The Dark PaladinGandalph sometimes acted with questionable morality, such as sleeping with other women or staging a false resucue of Glantri city when it was mysteriously attacked by an earth elemental. But he has always ended up confessing to the surprised king or furious girlfriend. He convinced the dwarves of Granite Falls to enter into the civil war on the Grand Duch's side. He served as magus to the King of Selenica and ruled briefly during a time when the king had stepped down. He played a major part in defeating the Dark Paladin's men in a representational fight over the rule of Selenica. Later that same day, he helped Stalfor defile the Dark Paladin's temple. After Selenica was later taken over by the neo-monsters, Gandalph helped win the city back by summoning the Dark Paladin. The Dark Paladin destoryed all the neo-monsters in the city but also took Gandalph out as well. He also helped free Threshold from the neo-monster's grasp using a magical rainstorm. Gandalph has had two sons, the first by the thief Ellena Charisma, named Jon. The second was lost to a neo-monster attack before it was named. Gandalph is as skilled in the arts of bard and jester as he is at spell combinations, although he is just as likely to stand in the background of a fight and play his bamboo flute.
Stats
19th level Wizard
5th level Druid
AC: | -5 | Strength | 12 | |
---|---|---|---|---|
HP: | 24 | Intelligence | 13 | +1 |
DMG: | 1d8+3 | Wisdom | 18 | +3 |
THAC0: | 13 | Dexterity | 7 | +3 |
Melee/Missile: | +3/+3 | Constitution | 9 | |
Move: | 360 ft/round (flying) | Charisma | 8 | -1 |
Commanding
52 undead bats (in bag of changing)
Skills
Ki Heal (1d12)
Ki Bolt (1d4)
Equipped Items
Staff of Angel's Hand (cast spells up to 60')
Blue Brimmed Wizard’s Hat
Master Sword, sheathed (+3, remove curse 1/day, charge 1 round to attack all 4 surrounding spots at -2 hit roll with double damage, charage and attack in same round for half damage)
Circlet of Economization (gives spell points)
Ring of Spell Turning
Angel Robe (+4, grows wings, 1/2 magic dmg)
Small sack
Backpack
Bag of Changing
Continual Light Lantern
Feather fall cloak (+4)
Signet ring
Ring of Protection (+3) ©
Girdle of Dexterity
Boots of travelling and leaping
Small Bag
18 gp
Sheliatas bank note
Sm metal chest (wizard locked) with 16 blue tristals (50,000 gp each)
Preserved garlic
Book of Shogaria
Wand of Magic Missiles
Magdeline's Spellbook
Rene's Spellbook
Backpack
3 Potions of Healing
3 ambers (100 gp ea)
Mage's Best Friend (gives spells as +1 level)
bamboo flute
Blue Robe of the Hourglass (+2)
Staff of Chaos (+1)
Tome of Wind Spirits
pink puff tail (50,000 gp)
Helm of Telepathy
Bag of Changing
Blue rope ©
Scroll of phantasmal force ©
Vial of oil ©
2 quills ©
Stuffed griffon ©
Flute of summoning ©
Red jester's cap (+1 to everything) ©
Huge frying pan ©
Scroll of shield ©
Clown costume (+2) ©
Egg of Healing ©
Egg of Bouncing ©
Egg w/ glowing yolk ©
52 undead bats ©
Horseless Wagon w/ 4 Horses
3 large chests (wizard locked) & 14 large sacks
30,000 gp (in sacks)
First Chest
Deep dragon scales
3 dresses (800, 900, 1300)
pipe
tobacco
mead
10 oil flasks
Second Chest
Crossbow, "Ronald II" (cont darkness, produces bolts)
Potion of Polymorph
small bag
4 daggers
Green Spell Book
Waterdust Dagger
Waterdust Suit
Dark brown robs with dagger slits
Morning Star (+3)
Ring of water walking
Egg of wonder (grizzly)
Flying carpet
Third Chest
Inkwell
20 cn bottle of ink
Magical inkwell
10 cn bottle magic ink
20 blank scrolls
10 blank magic scrolls
Potion of healing
Potion elasticity
Potion of speed
Book on enhancement items
Book on wands
Book on daggers
Book on staves
Book on protection items
Collection of books on potions
Sheliatis Bank
39,329 gp
4 jewels (1400 ea)
crown (5000 gp ea)
Natural Spells
Spell Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
No. of Spells | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Level 1 | faerie fire, cure light wounds | ||||||
Level 2 | obscure, heat metal |
Economization points: 6/6
Arcane Spells
Spell Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|
No. of Spells | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 0 |
Level 1 | magic missile, detect magic, sleep, ventriloquism, darkness, protection from evil | ||||||||
Level 2 | continual light, knock, web, invisibility, wizard lock | ||||||||
Level 3 | dispel magic, protection from normal missiles, riding disc, fly, haste | ||||||||
Level 4 | polymorph self, ice storm, magic mirror, charm monster, absorb | ||||||||
Level 5 | wall of stone, animate dead, magic jar, passwall | ||||||||
Level 6 | reincarnation, antimagic shell, infinite image, steal items | ||||||||
Level 7 | lore, teleport any object, sword | ||||||||
Level 8 | permanence, travel |
Economization points: 53/132
Other Notes
Lost Items
Stone of Earth Elementals, Codex of Ultimate Wisdom, staff +2, +6 vs dragons, dragon breath 1/day ©
Given or Loaned Items
- 2 Adamantite Daggers (+5) - Stalfor
- Ring of prot +1 - Viper
- Paid for Magic Mirror spell for Krissella
- Ring of Fire/Cold Resistance - Viper
- Ferengi Whip (+4, 6d6 lit bolts with save vs wands for half, 12d6 shock with save vs death for none, nonlethal lit damage half recovered after rest) - Splinter